Initializing XMB...
Kind of a technical recreation of the PlayStation 3 XrossMediaBar wave rendering engine using WebGL and regl. Why does this exist? Just for fun ¯\_(ツ)_/¯
Recreation using original PlayStation 3 XMB design and visual effects
GPU-accelerated rendering with adaptive performance optimization
Real-time wave physics with noise functions almost matching the PlayStation 3 XMB behavior